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10 Games To Code in Scratch for kids

10 Games To Code in Scratch

  1. Geometric Dash Game

It’s a side scrolling platformer game. It has 25 levels. Player controls the icon by using keys and mouse. Players can move the icon in any direction and press space key or up key to jump. The player should dodge obstacles  such as a spike, a wall or saw blade. The player should collect coins and dodge obstacles and move up the levels of complexity.   

  1. Super Mario Game

Player controls Mario using left , right and space keys. Mario has to reach the flagpole at the end of each level to reach the next level.

There are coins scattered throughout the game which need to be collected. There are also special bricks with question marks that reveal more coins and other special items once hit. It’s a must to hit other bricks if there’s enough time as they might contain rare items or coins.

Eating a mushroom transforms regular Mario into Super Mario , which means he grows double in size and gets the ability to break bricks above him. Careful though as when he gets hit in this mode, he reverts to his original self, but he won’t die.

Eating a Fire Flower turns Mario into Fire Mario and when in this form he can throw bouncing fireballs from his hands. Touching a bouncing Super Star (also a power-up opportunity) turns him into Star Mario.

  1. Tetris Game

The goal of Tetris is to score as many points as possible by clearing horizontal lines of Blocks. The player must rotate, move, and drop the falling Tetriminos inside the Matrix (playing field). Lines are cleared when they are filled with Blocks and have no empty spaces.

As lines are cleared, the level increases and Tetriminos fall faster, making the game progressively more challenging. If the Blocks land above the top of the playing field, the game is over.

  1. Space invaders game

Space Invaders is a shooter game in which the player moves a laser cannon horizontally across the bottom of the screen and fires at aliens overhead. The aliens begin as five rows of eleven that move left and right as a group, shifting downward each time they reach a screen edge. The goal is to eliminate all of the aliens by shooting them. While the player has three lives, the game ends immediately if the aliens reach the bottom of the screen.The aliens attempt to destroy the player’s cannon by firing bullets. The bullets fired from the aliens are stopped using stationary defence bunkers which are gradually destroyed from the top by the aliens and, if the player fires when beneath one, the bottom gets destroyed.

A special “mystery ship” will occasionally move across the top of the screen and award bonus points if destroyed

  1. Memory Game

The memory game is a common children’s game played with a set of cards. The cards have a picture on one side and each picture appears on two (or sometimes four) cards. The game starts with all the cards face down and players take turns to turn over two cards. If the two cards have the same picture, then they keep the cards, otherwise they turn the cards face down again. The winner is the person with the most cards when all the cards have been taken.

  1. Car Racing Game

Multiple cars are moving towards the car(controlled by the player) from the opposite direction. The player needs to control his car so as to not dash against the cars coming from the opposite direction. The player needs to dodge a certain number of cars to enter the next level. With each level, the number of cars and speed of each car increases.

  1. Basketball Game

In this game, the player is against the computer. The game follows the similar rules with the real basketball game. One needs to put the ball as many times in the hoop in a limited time as possible. The one who has scored maximum points wins.

  1. Frogger Game

The concept of Frogger is simple. The player needs to get that frog from A to B. The player can move the frog using the arrow keys. Avoid moving vehicles. On the river, jump across the logs to get your frog to its “frog home”. There are five of these homes, so you have to repeat this four more times. Then the player moves to the next level.

Each level adds even more difficulty. Expect crocodiles, snakes, faster moving vehicles and rapid flowing rivers as you get further into the game. This poses a challenge to a mere frog with three lives.

9. Flappy Bird

The player controls the bird Faby, which moves persistently to the right. The player should navigate Faby through pairs of pipes that have equally sized gaps placed at random heights. Faby automatically descends and only ascends when the player taps the screen or clicks the mouse. Each successful pass through a pair of pipes awards the player one point. Colliding with a pipe or the ground ends the gameplay. During the game over screen, the player is awarded a bronze medal if they reached ten or more points, a silver medal from twenty points, a gold medal from thirty points, and a platinum medal from forty points.

10. Pacman 

The player controls the pacman through an enclosed maze. The objective of the game is to eat all of the dots placed in the maze while avoiding four coloured ghosts—Blinky (red), Pinky (pink), Inky (cyan), and Clyde (orange)—who tries to kill Pac-Man. When Pac-Man eats all of the dots, the player advances to the next level. Levels are indicated by fruit icons at the bottom of the screen. 

If Pac-Man is caught by a ghost, he loses a life; the game ends when all lives are lost. Each of the four ghosts has its own unique properties: Blinky gives direct chase to Pac-Man; Pinky and Inky try to position themselves in front of Pac-Man, usually by cornering him; and Clyde switches between chasing Pac-Man and fleeing from him.

Placed near the four corners of the maze are large flashing “energizers” or “power pellets.” When Pac-Man eats one, the ghosts turn blue and start moving in  reverse direction. Pac-Man can eat blue ghosts for bonus points; when a ghost is eaten, its eyes make their way back to the centre box in the maze, where the ghost “regenerates” and resumes its normal activity. Eating multiple blue ghosts in succession increases their point value. After a certain amount of time, blue-coloured ghosts flash white before turning back into their normal forms. Eating a certain number of dots in a level causes a bonus item—usually a fruit—to appear underneath the centre box; the item can be eaten for bonus points. To the sides of the maze are two “warp tunnels”, which allow Pac-Man and the ghosts to travel to the opposite side of the screen. Ghosts become slower when entering and exiting these tunnels.

The game increases in difficulty as the player progresses: The ghosts become faster, and the energizers’ effect decreases in duration, eventually disappearing entirely. 

Hope this is useful, thank you.

Learn more about – What is a Sprite in Scratch, Block Coding Courses for Kids, and Young Coders Program.

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